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Data Communication – What is Data Communication?

Data communication refers to the exchange of data between a source and a receiver via form of transmission media such as a wire cable. Data communication is said to be local if communicating devices are in the same building or a similarly restricted geographical area.

The meanings of source and receiver are very simple. The device that transmits the data is known as source and the device that receives the transmitted data is known as receiver. Data communication aims at the transfer of data and maintenance of the data during the process but not the actual generation of the information at the source and receiver. 

Datum mean the facts information statistics or the like derived by calculation or experimentation. The facts and information so gathered are processed in accordance with defined systems of procedure. Data can exist in a variety of forms such as numbers, text, bits and bytes. The Figure is an illustration of a simple data communication system.

The term data used to describe information, under whatever form of words you will be using.

A data communication system may collect data from remote locations through data transmission circuits, and then outputs processed results to remote locations. Figure provides a broader view of data communication networks. The different data communication techniques which are presently in widespread use evolved gradually either to improve the data communication techniques already existing or to replace the same with better options and features. Then, there are data communication jargons to contend with such as baud rate, modems, routers, LAN, WAN, TCP/IP, ISDN, during the selection of communication systems. Hence, it becomes necessary to review and understand these terms and gradual development of data communication methods.



Components of data communication system

A Communication system has following components:

1. Message: It is the information or data to be communicated. It can consist of text, numbers, pictures, sound or video or any combination of these.

2. Sender: It is the device/computer that generates and sends that message.

3. Receiver: It is the device or computer that receives the message. The location of receiver computer is generally different from the sender computer. The distance between sender and receiver depends upon the types of network used in between.

4. Medium: It is the channel or physical path through which the message is carried from sender to the receiver. The medium can be wired like twisted pair wire, coaxial cable, fiber-optic cable or wireless like laser, radio waves, and microwaves.

5. Protocol: It is a set of rules that govern the communication between the devices. Both sender and receiver follow same protocols to communicate with each other.

protocol performs the following functions:

1. Data sequencing. It refers to breaking a long message into smaller packets of fixed size. Data sequencing rules define the method of numbering packets to detect loss or duplication of packets, and to correctly identify packets, which belong to same message.

2. Data routing. Data routing defines the most efficient path between the source and destination.

3. Data formatting. Data formatting rules define which group of bits or characters within packet constitute data, control, addressing, or other information.

4. Flow control. A communication protocol also prevents a fast sender from overwhelming a slow receiver. It ensures resource sharing and protection against traffic congestion by regulating the flow of data on communication lines.

5. Error control. These rules are designed to detect errors in messages and to ensure transmission of correct messages. The most common method is to retransmit erroneous message block. In such a case, a block having error is discarded by the receiver and is retransmitted by the sender.

6. Precedence and order of transmission. These rules ensure that all the nodes get a chance to use the communication lines and other resources of the network based on the priorities assigned to them.

7. Connection establishment and termination. These rules define how connections are established, maintained and terminated when two nodes of a network want to communicate with each other.

8. Data security. Providing data security and privacy is also built into most communication software packages. It prevents access of data by unauthorized users.

9. Log information. Several communication software are designed to develop log information, which consists of all jobs and data communications tasks that have taken place. Such information may be used for charging the users of the network based on their usage of the network resources.

The effectiveness depends on four fundamental characteristics of data communications

1. Delivery: The data must be deliver in correct order with correct destination.
2. Accuracy: The data must be deliver accurately.
3. Timeliness: The data must be deliver in a timely manner.late delivered Data useless.
4. Jitter: It is the uneven delay in the packet arrival time that cause uneven quality.

Abstraction in Java

·         Difficulty Level : Easy

·         Last Updated : 17 May, 2021

Data Abstraction is the property by virtue of which only the essential details are displayed to the user. The trivial or the non-essentials units are not displayed to the user. Ex: A car is viewed as a car rather than its individual components.

Data Abstraction may also be defined as the process of identifying only the required characteristics of an object ignoring the irrelevant details. The properties and behaviors of an object differentiate it from other objects of similar type and also help in classifying/grouping the objects.

Consider a real-life example of a man driving a car. The man only knows that pressing the accelerators will increase the speed of car or applying brakes will stop the car, but he does not know about how on pressing the accelerator the speed is actually increasing, he does not know about the inner mechanism of the car or the implementation of the accelerator, brakes, etc in the car. This is what abstraction is. 

In java, abstraction is achieved by interfaces and abstract classes. We can achieve 100% abstraction using interfaces.

Abstract classes and Abstract methods :  

 



1.   An abstract class is a class that is declared with abstract keyword.

2.   An abstract method is a method that is declared without implementation.

3.   An abstract class may or may not have all abstract methods. Some of them can be concrete methods

4.   A method defined abstract must always be redefined in the subclass, thus making overriding compulsory OR either make subclass itself abstract.

5.   Any class that contains one or more abstract methods must also be declared with abstract keyword.

6.   There can be no object of an abstract class. That is, an abstract class can not be directly instantiated with the new operator.

7.   An abstract class can have parameterized constructors and default constructor is always present in an abstract class.

When to use abstract classes and abstract methods with an example

There are situations in which we will want to define a superclass that declares the structure of a given abstraction without providing a complete implementation of every method. That is, sometimes we will want to create a superclass that only defines a generalization form that will be shared by all of its subclasses, leaving it to each subclass to fill in the details.

Consider a classic “shape” example, perhaps used in a computer-aided design system or game simulation. The base type is “shape” and each shape has a color, size and so on. From this, specific types of shapes are derived(inherited)-circle, square, triangle and so on — each of which may have additional characteristics and behaviors. For example, certain shapes can be flipped. Some behaviors may be different, such as when you want to calculate the area of a shape. The type hierarchy embodies both the similarities and differences between the shapes.
 

·         Java

// Java program to illustrate the

// concept of Abstraction

abstract class Shape {

    String color;

 

    // these are abstract methods

    abstract double area();

    public abstract String toString();

 

    // abstract class can have constructor

    public Shape(String color)

    {

        System.out.println("Shape constructor called");

        this.color = color;

    }

 

    // this is a concrete method

    public String getColor() { return color; }

}

class Circle extends Shape {

    double radius;

 

    public Circle(String color, double radius)

    {

 

        // calling Shape constructor

        super(color);

        System.out.println("Circle constructor called");

        this.radius = radius;

    }

 

    @Override double area()

    {

        return Math.PI * Math.pow(radius, 2);

    }

 

    @Override public String toString()

    {

        return "Circle color is " + super.getColor()

            + "and area is : " + area();

    }

}

class Rectangle extends Shape {

 

    double length;

    double width;

 

    public Rectangle(String color, double length,

                     double width)

    {

        // calling Shape constructor

        super(color);

        System.out.println("Rectangle constructor called");

        this.length = length;

        this.width = width;

    }

 

    @Override double area() { return length * width; }

 

    @Override public String toString()

    {

        return "Rectangle color is " + super.getColor()

            + "and area is : " + area();

    }

}

public class Test {

    public static void main(String[] args)

    {

        Shape s1 = new Circle("Red", 2.2);

        Shape s2 = new Rectangle("Yellow", 2, 4);

 

        System.out.println(s1.toString());

        System.out.println(s2.toString());

    }

}

Output

Shape constructor called

Circle constructor called

Shape constructor called

Rectangle constructor called

Circle color is Redand area is : 15.205308443374602

Rectangle color is Yellowand area is : 8.0

Encapsulation vs Data Abstraction

1.   Encapsulation is data hiding(information hiding) while Abstraction is detail hiding(implementation hiding).

2.   While encapsulation groups together data and methods that act upon the data, data abstraction deals with exposing the interface to the user and hiding the details of implementation.

Advantages of Abstraction

1.   It reduces the complexity of viewing the things.

2.   Avoids code duplication and increases reusability.

3.   Helps to increase security of an application or program as only important details are provided to the user.

 

Encapsulation in Java

Encapsulation is defined as the wrapping up of data under a single unit. It is the mechanism that binds together code and the data it manipulates. Another way to think about encapsulation is, it is a protective shield that prevents the data from being accessed by the code outside this shield. 
 

·         Technically in encapsulation, the variables or data of a class is hidden from any other class and can be accessed only through any member function of its own class in which it is declared.

·         As in encapsulation, the data in a class is hidden from other classes using the data hiding concept which is achieved by making the members or methods of a class private, and the class is exposed to the end-user or the world without providing any details behind implementation using the abstraction concept, so it is also known as a combination of data-hiding and abstraction.

·         Encapsulation can be achieved by Declaring all the variables in the class as private and writing public methods in the class to set and get the values of variables

 

The program to access variables of the class EncapsulateDemo is shown below:  

Java

// Java program to demonstrate encapsulation

class Encapsulate {

        // private variables declared

        // these can only be accessed by

        // public methods of class

        private String geekName;

        private int geekRoll;

        private int geekAge;

 

        // get method for age to access

        // private variable geekAge

        public int getAge() { return geekAge; }

 

        // get method for name to access

        // private variable geekName

        public String getName() { return geekName; }

 

        // get method for roll to access

        // private variable geekRoll

        public int getRoll() { return geekRoll; }

 

        // set method for age to access

        // private variable geekage

        public void setAge(int newAge) { geekAge = newAge; }

 

        // set method for name to access

        // private variable geekName

        public void setName(String newName)

        {

                geekName = newName;

        }

 

        // set method for roll to access

        // private variable geekRoll

        public void setRoll(int newRoll) { geekRoll = newRoll; }

}

 

public class TestEncapsulation {

        public static void main(String[] args)

        {

                Encapsulate obj = new Encapsulate();

 

                // setting values of the variables

                obj.setName("Harsh");

                obj.setAge(19);

                obj.setRoll(51);

 

                // Displaying values of the variables

                System.out.println("Geek's name: " + obj.getName());

                System.out.println("Geek's age: " + obj.getAge());

                System.out.println("Geek's roll: " + obj.getRoll());

 

                // Direct access of geekRoll is not possible

                // due to encapsulation

                // System.out.println("Geek's roll: " +

                // obj.geekName);

        }

}

Output

Geek's name: Harsh

Geek's age: 19

Geek's roll: 51

In the above program, the class EncapsulateDemo is encapsulated as the variables are declared as private. The get methods like getAge() , getName() , getRoll() are set as public, these methods are used to access these variables. The setter methods like setName(), setAge(), setRoll() are also declared as public and are used to set the values of the variables.

 



Advantages of Encapsulation:  

·         Data Hiding: The user will have no idea about the inner implementation of the class. It will not be visible to the user how the class is storing values in the variables. The user will only know that we are passing the values to a setter method and variables are getting initialized with that value.

·         Increased Flexibility: We can make the variables of the class as read-only or write-know that only depending on our requirement. If we wish to make the variables read-only then we have to omit the setter methods like setName(), setAge(), etc. from the above program or if we wish to make the variables as write-only then we have to omit the get methods like getName(), getAge(), etc. from the above program

·         Reusability: Encapsulation also improves the re-usability and easy to change with new requirements.

·         Testing code is easy: Encapsulated code is easy to test for unit testing.

 

 

 

 

Explain the working of simple java programs with appropriate diagrams

Structure of Java Program

Java is an object-oriented programmingplatform-independent, and secure programming language that makes it popular. Using the Java programming language, we can develop a wide variety of applications. So, before diving in depth, it is necessary to understand the basic structure of Java program in detail. In this section, we have discussed the basic structure of a Java program. At the end of this section, you will able to develop the Hello world Java program, easily.

Let's see which elements are included in the structure of a Java program. A typical structure of a Java program contains the following elements:

  • Documentation Section
  • Package Declaration
  • Import Statements
  • Interface Section
  • Class Definition
  • Class Variables and Variables
  • Main Method Class
  • Methods and Behaviors

Documentation Section

The documentation section is an important section but optional for a Java program. It includes basic information about a Java program. The information includes the author's name, date of creation, version, program name, company name, and description of the program. It improves the readability of the program. Whatever we write in the documentation section, the Java compiler ignores the statements during the execution of the program. To write the statements in the documentation section, we use comments. The comments may be single-line, multi-line, and documentation comments.

  • Single-line Comment: It starts with a pair of forwarding slash (//). For example:

1.  //First Java Program  

  • Multi-line Comment: It starts with a /* and ends with */. We write between these two symbols. For example:

1.  /*It is an example of 

2.  multiline comment*/  

  • Documentation Comment: It starts with the delimiter (/**) and ends with */. For example:

1.  /**It is an example of documentation comment*/  

Package Declaration

The package declaration is optional. It is placed just after the documentation section. In this section, we declare the package name in which the class is placed. Note that there can be only one package statement in a Java program. It must be defined before any class and interface declaration. It is necessary because a Java class can be placed in different packages and directories based on the module they are used. For all these classes package belongs to a single parent directory. We use the keyword package to declare the package name. For example:

1.  package javatpoint; //where javatpoint is the package name  

2.  package com.javatpoint; //where com is the root directory and javatpoint is the subdirectory  

Import Statements

The package contains the many predefined classes and interfaces. If we want to use any class of a particular package, we need to import that class. The import statement represents the class stored in the other package. We use the import keyword to import the class. It is written before the class declaration and after the package statement. We use the import statement in two ways, either import a specific class or import all classes of a particular package. In a Java program, we can use multiple import statements. For example:

1.  import java.util.Scanner; //it imports the Scanner class only  

2.  import java.util.*; //it imports all the class of the java.util package  

Interface Section

It is an optional section. We can create an interface in this section if required. We use the interface keyword to create an interface. An interface is a slightly different from the class. It contains only constants and method declarations. Another difference is that it cannot be instantiated. We can use interface in classes by using the implements keyword. An interface can also be used with other interfaces by using the extends keyword. For example:

Features of Java - Javatpoint

1.  interface car  

2.  {  

3.  void start();  

4.  void stop();  

5.  }  

Class Definition

In this section, we define the class. It is vital part of a Java program. Without the class, we cannot create any Java program. A Java program may conation more than one class definition. We use the class keyword to define the class. The class is a blueprint of a Java program. It contains information about user-defined methods, variables, and constants. Every Java program has at least one class that contains the main() method. For example:

1.  class Student //class definition  

2.  {  

3.  }  

Class Variables and Constants

In this section, we define variables and constants that are to be used later in the program. In a Java program, the variables and constants are defined just after the class definition. The variables and constants store values of the parameters. It is used during the execution of the program. We can also decide and define the scope of variables by using the modifiers. It defines the life of the variables. For example:

1.  class Student //class definition  

2.  {  

3.  String sname;  //variable  

4.  int id;   

5.  double percentage;   

6.  }  

Main Method Class

In this section, we define the main() method. It is essential for all Java programs. Because the execution of all Java programs starts from the main() method. In other words, it is an entry point of the class. It must be inside the class. Inside the main method, we create objects and call the methods. We use the following statement to define the main() method:

1.  public static void main(String args[])  

2.  {  

3.  }  

For example:

1.  public class Student //class definition  

2.  {  

3.  public static void main(String args[])  

4.  {  

5.  //statements  

6.  }  

7.  }  

You can read more about the Java main() method here.

Methods and behavior

In this section, we define the functionality of the program by using the methods. The methods are the set of instructions that we want to perform. These instructions execute at runtime and perform the specified task. For example:

1.  public class Demo //class definition  

2.  {  

3.  public static void main(String args[])  

4.  {  

5.  void display()  

6.  {  

7.  System.out.println("Welcome to javatpoint");  

8.  }  

9.  //statements  

10.                   }  

11.                   }  

When we follow and use the above elements in a Java program, the program looks like the following.

CheckPalindromeNumber.java

1.  /*Program name: Palindrome*/  

2.  //Author's name: Mathew  

3.  /*Palindrome is number or string that will remains the same  

4.  When we write that in reverse order. Some example of  

5.  palindrome is 393, 010, madam, etc.*/  

6.  //imports the Scanner class of the java.util package  

7.  import java.util.Scanner;  

8.  //class definition  

9.  public class CheckPalindromeNumber  

10.                   {    

11.                   //main method  

12.                   public static void main(String args[])  

13.                   {    

14.                   //variables to be used in program  

15.                   int r, s=0, temp;      

16.                   int x; //It is the number variable to be checked for palindrome    

17.                   Scanner sc=new Scanner(System.in);  

18.                   System.out.println("Enter the number to check: ");    

19.                   //reading a number from the user  

20.                   x=sc.nextInt();  

21.                   //logic to check if the number id palindrome or not  

22.                   temp=x;      

23.                   while(x>0)  

24.                   {      

25.                   r=x%10;  //finds remainder  

26.                   s=(s*10)+r;      

27.                   x=x/10;      

28.                   }      

29.                   if(temp==s)      

30.                   System.out.println("The given number is palindrome.");      

31.                   else      

32.                   System.out.println("The given number is not palindrome.");      

33.                   }    

34.                   }    

 

 

 

 

 

Operators in Java

Operator in Java is a symbol which is used to perform operations. For example: +, -, *, / etc.

There are many types of operators in Java which are given below:

  • Unary Operator,
  • Arithmetic Operator,
  • Shift Operator,
  • Relational Operator,
  • Bitwise Operator,
  • Logical Operator,
  • Ternary Operator and
  • Assignment Operator.

Java Operator Precedence

Operator Type

Category

Precedence

Unary

postfix

expr++ expr--

prefix

++expr --expr +expr -expr ~ !

Arithmetic

multiplicative

* / %

additive

+ -

Shift

shift

<< >> >>>

Relational

comparison

< > <= >= instanceof

equality

== !=

Bitwise

bitwise AND

&

bitwise exclusive OR

^

bitwise inclusive OR

|

Logical

logical AND

&&

logical OR

||

Ternary

ternary

? :

Assignment

assignment

= += -= *= /= %= &= ^= |= <<= >>= >>>=

Java Unary Operator

The Java unary operators require only one operand. Unary operators are used to perform various operations i.e.:

  • incrementing/decrementing a value by one
  • negating an expression
  • inverting the value of a boolean

Java Unary Operator Example: ++ and --

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int x=10;  

4.  System.out.println(x++);//10 (11)  

5.  System.out.println(++x);//12  

6.  System.out.println(x--);//12 (11)  

7.  System.out.println(--x);//10  

8.  }}  

Output:

How to find Nth Highest Salary in SQL

10
12
12
10

Java Unary Operator Example 2: ++ and --

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=10;  

5.  System.out.println(a++ + ++a);//10+12=22  

6.  System.out.println(b++ + b++);//10+11=21  

7.    

8.  }}  

Output:

22
21

Java Unary Operator Example: ~ and !

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=-10;  

5.  boolean c=true;  

6.  boolean d=false;  

7.  System.out.println(~a);//-11 (minus of total positive value which starts from 0)  

8.  System.out.println(~b);//9 (positive of total minus, positive starts from 0)  

9.  System.out.println(!c);//false (opposite of boolean value)  

10.                   System.out.println(!d);//true  

11.                   }}  

Output:

-11
9
false
true

Java Arithmetic Operators

Java arithmatic operators are used to perform addition, subtraction, multiplication, and division. They act as basic mathematical operations.

Java Arithmetic Operator Example

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=5;  

5.  System.out.println(a+b);//15  

6.  System.out.println(a-b);//5  

7.  System.out.println(a*b);//50  

8.  System.out.println(a/b);//2  

9.  System.out.println(a%b);//0  

10.                   }}  

Output:

15
5
50
2
0

Java Arithmetic Operator Example: Expression

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  System.out.println(10*10/5+3-1*4/2);  

4.  }}  

Output:

21

Java Left Shift Operator

The Java left shift operator << is used to shift all of the bits in a value to the left side of a specified number of times.

Java Left Shift Operator Example

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  System.out.println(10<<2);//10*2^2=10*4=40  

4.  System.out.println(10<<3);//10*2^3=10*8=80  

5.  System.out.println(20<<2);//20*2^2=20*4=80  

6.  System.out.println(15<<4);//15*2^4=15*16=240  

7.  }}  

Output:

40
80
80
240

Java Right Shift Operator

The Java right shift operator >> is used to move left operands value to right by the number of bits specified by the right operand.

Java Right Shift Operator Example

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  System.out.println(10>>2);//10/2^2=10/4=2  

4.  System.out.println(20>>2);//20/2^2=20/4=5  

5.  System.out.println(20>>3);//20/2^3=20/8=2  

6.  }}  

Output:

2
5
2

Java Shift Operator Example: >> vs >>>

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.      //For positive number, >> and >>> works same  

4.      System.out.println(20>>2);  

5.      System.out.println(20>>>2);  

6.      //For negative number, >>> changes parity bit (MSB) to 0  

7.      System.out.println(-20>>2);  

8.      System.out.println(-20>>>2);  

9.  }}  

Output:

5
5
-5
1073741819

Java AND Operator Example: Logical && and Bitwise &

The logical && operator doesn't check second condition if first condition is false. It checks second condition only if first one is true.

The bitwise & operator always checks both conditions whether first condition is true or false.

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=5;  

5.  int c=20;  

6.  System.out.println(a<b&&a<c);//false && true = false  

7.  System.out.println(a<b&a<c);//false & true = false  

8.  }}  

Output:

false
false

Java AND Operator Example: Logical && vs Bitwise &

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=5;  

5.  int c=20;  

6.  System.out.println(a<b&&a++<c);//false && true = false  

7.  System.out.println(a);//10 because second condition is not checked  

8.  System.out.println(a<b&a++<c);//false && true = false  

9.  System.out.println(a);//11 because second condition is checked  

10.                   }}  

Output:

false
10
false
11

Java OR Operator Example: Logical || and Bitwise |

The logical || operator doesn't check second condition if first condition is true. It checks second condition only if first one is false.

The bitwise | operator always checks both conditions whether first condition is true or false.

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=5;  

5.  int c=20;  

6.  System.out.println(a>b||a<c);//true || true = true  

7.  System.out.println(a>b|a<c);//true | true = true  

8.  //|| vs |  

9.  System.out.println(a>b||a++<c);//true || true = true  

10.                   System.out.println(a);//10 because second condition is not checked  

11.                   System.out.println(a>b|a++<c);//true | true = true  

12.                   System.out.println(a);//11 because second condition is checked  

13.                   }}  

Output:

true
true
true
10
true
11

Java Ternary Operator

Java Ternary operator is used as one liner replacement for if-then-else statement and used a lot in Java programming. it is the only conditional operator which takes three operands.

Java Ternary Operator Example

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=2;  

4.  int b=5;  

5.  int min=(a<b)?a:b;  

6.  System.out.println(min);  

7.  }}  

Output:

2

Another Example:

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=5;  

5.  int min=(a<b)?a:b;  

6.  System.out.println(min);  

7.  }}  

Output:

5

Java Assignment Operator

Java assignment operator is one of the most common operator. It is used to assign the value on its right to the operand on its left.

Java Assignment Operator Example

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  int a=10;  

4.  int b=20;  

5.  a+=4;//a=a+4 (a=10+4)  

6.  b-=4;//b=b-4 (b=20-4)  

7.  System.out.println(a);  

8.  System.out.println(b);  

9.  }}  

Output:

14
16

Java Assignment Operator Example

1.  class OperatorExample{  

2.  public static void main(String[] args){  

3.  int a=10;  

4.  a+=3;//10+3  

5.  System.out.println(a);  

6.  a-=4;//13-4  

7.  System.out.println(a);  

8.  a*=2;//9*2  

9.  System.out.println(a);  

10.                   a/=2;//18/2  

11.                   System.out.println(a);  

12.                   }}  

Output:

13
9
18
9

Java Assignment Operator Example: Adding short

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  short a=10;  

4.  short b=10;  

5.  //a+=b;//a=a+b internally so fine  

6.  a=a+b;//Compile time error because 10+10=20 now int  

7.  System.out.println(a);  

8.  }}  

Output:

Compile time error

After type cast:

1.  class OperatorExample{  

2.  public static void main(String args[]){  

3.  short a=10;  

4.  short b=10;  

5.  a=(short)(a+b);//20 which is int now converted to short  

6.  System.out.println(a);  

7.  }}  

Output:

20

 

Basic Math Functions

The java.lang.Math contains a set of basic math functions for obtaining the absolute value, highest and lowest of two values, rounding of values, random values etc. These basic math functions of the Java Math class will be covered in the following sections.

Math.abs()

The Math.abs() function returns the absolute value of the parameter passed to it. The absolute value is the positive value of the parameter. If the parameter value is negative, the negative sign is removed and the positive value corresponding to the negative value without sign is returned. Here are two Math.abs() method examples:

int abs1 = Math.abs(10);  // abs1 = 10
int abs2 = Math.abs(-20); // abs2 = 20

The absolute value of 10 is 10. The absolute value of -20 is 20.

The Math.abs() method is overloaded in 4 versions:

Math.abs(int)
Math.abs(long)
Math.abs(float)
Math.abs(double)

Which of these methods are called depends on the type of the parameter passed to the Math.abs() method.

Math.ceil()

The Math.ceil() function rounds a floating point value up to the nearest integer value. The rounded value is returned as a double. Here is a Math.ceil() Java example:

double ceil = Math.ceil(7.343);  // ceil = 8.0

After executing this Java code the ceil variable will contain the value 8.0 .

Math.floor()

The Math.floor() function rounds a floating point value down to the nearest integer value. The rounded value is returned as a double. Here is a Math.floor() Java example:

double floor = Math.floor(7.343);  // floor = 7.0

After executing this Java code the ceil variable will contain the value 8.0 .

Math.floorDiv()

The Math.floorDiv() method divides one integer (int or long) by another, and rounds the result down to the nearest integer value. If the result is positive, the effect is the same as using the Java / division operator described earlier in this text.

If the result is negative, however, the result is not the same. With the / division operator the fractions are simply truncated. For positive numbers this corresponds to rounding down. For negative numbers though, truncating the fractions correspond to rounding up. The floorDiv() method rounds down to the nearest negative integer, instead of the rounding up that would occur with fraction truncation.

Here is a Math.floorDiv() Java example:

double result3 = Math.floorDiv(-100,9);
System.out.println("result3: " + result3);
 
double result4 = -100 / 9;
System.out.println("result4: " + result4);

The output printed from this Java code is:

Output:

Command Prompt

result3: -12.0
result4: -11.0

This shows the difference between the / division operator and Math.floorDiv() .

Math.min()

The Math.min() method returns the smallest of two values passed to it as parameter. Here is a Math.min() Java example:

int min = Math.min(10, 20);

After executing this code the min variable will contain the value 10.

Math.max()

The Math.max() method returns the largest of two values passed to it as parameter. Here is a Math.max() Java example:

int max = Math.max(10, 20);

After executing this code the max variable will contain the value 20.

Math.round()

The Math.round() method rounds a float or double to the nearest integer using normal math round rules (either up or down). Here is a Java Math.round() example:

double roundedDown = Math.round(23.445);
double roundedUp   = Math.round(23.545);

After executing these two Java statements the roundedDown variable will contain the value 23.0 , and the roundedUp variable will contain the value 24.0.

Math.random()

The Math.random() method returns a random floating point number between 0 and 1. Of course the number is not fully random, but the result of some calculation which is supposed to make it as unpredictable as possible. Here is a Java Math.random() example:

double random = Math.random();

To get a random value between 0 and e.g. 100, multiply the value returned by Math.random() with the maximum number (e.g. 100). Here is an example of how that might look:

double random = Math.random() * 100D;

If you need an integer value, use the round()floor() or ceil() method.


Exponential and Logarithmic Math Functions

The Java Math class also contains a set of functions intended for exponential and logarithmic calculations. I will cover some of these math functions in the following sections.

Math.exp()

The Math.exp() function returns e (Euler's number) raised to the power of the value provided as parameter. Here is a Java Math.exp() example:

double exp1 = Math.exp(1);
System.out.println("exp1 = " + exp1);
 
double exp2 = Math.exp(2);
System.out.println("exp2 = " + exp2);

When this Java math code is executed it will print this output:

Output:

Command Prompt

exp1 = 2.718281828459045
exp2 = 7.38905609893065

Math.log()

The Math.log() method provides the logarithm of the given parameter. The base for the logarithm is i (Euler's number). Thus, Math.log() provides the reverse function of Math.exp(). Here is a Java Math.log() example:

 
double log1  = Math.log(1);
System.out.println("log1 = " + log1);
 
double log10 = Math.log(10);
System.out.println("log10 = " + log10);

The output from this Math.log() example is:

Output:

Command Prompt

log1 = 0.0
log10 = 2.302585092994046

Math.log10()

The Math.log10 method works like the Math.log() method except is uses 10 as is base for calculating the logarithm instead of e (Euler's Number). Here is a Math.log10() Java example:

double log10_1   = Math.log10(1);
System.out.println("log10_1 = " + log10_1);
 
double log10_100 = Math.log10(100);
System.out.println("log10_100 = " + log10_100);

The output printed from this Java Math.log10() example would be:

Output:

Command Prompt

log10_1 = 0.0
log10_100 = 2.0

Math.pow()

The Math.pow() function takes two parameters. The method returns the value of the first parameter raised to the power of the second parameter. Here is a Math.pow() Java example:

double pow2 = Math.pow(2,2);
System.out.println("pow2 = " + pow2);
 
double pow8 = Math.pow(2,8);
System.out.println("pow8 = " + pow8);

The output from this Math.pow() example would be:

Output:

Command Prompt

pow2 = 4.0
pow8 = 256.0

In other words, the Math.pow() example calculate the values of 22 and 28 which are 4 and 256.

Math.sqrt()

The Math.sqrt() method calculates the square root of the parameter given to it. Here are a few Java Math.sqrt() example:

double sqrt4 = Math.sqrt(4);
System.out.println("sqrt4 = " + sqrt4);
 
double sqrt9 = Math.sqrt(9);
System.out.println("sqrt9 = " + sqrt9);

The output printed from these Java Math.sqrt() examples would be:

Output:

Command Prompt

sqrt4 = 2.0
sqrt9 = 3.0


Trigonometric Math Functions

The Java Math class contains a set of trigonometric functions. These functions can calculate values used in trigonometry, like sine, cosine, tangens etc. I will cover the most used trigonometry functions in the following sections. If you are looking for a trigonometric function and you cannot find it here, check the JavaDoc for the Java Math class. The Math class just might have the function you are looking for, even if I have not described it here.

Math.PI

The Math.PI constant is a double with a value that is very close to the value of PI - the mathematical definition of PI. You will often need the Math.PI field when making trigonometric calculations.

Math.sin()

The Math.sin() method calculates the sine value of some angle value in radians. Here is a Java Math.sin() example:

double sin = Math.sin(Math.PI);
System.out.println("sin = " + sin);

Math.cos()

The Math.cos() method calculates the cosine value of some angle value in radians. Here is a Java Math.cos() example:

double cos = Math.cos(Math.PI);
System.out.println("cos = " + cos);

Math.tan()

The Math.tan() method calculates the tangens value of some angle value in radians. Here is a Java Math.tan() example:

double tan = Math.tan(Math.PI);
System.out.println("tan = " + tan);

Math.asin()

The Math.asin() method calculates the arc sine value of a value between 1 and -1. Here is a Java Math.asin() example:

double asin = Math.asin(1.0);
System.out.println("asin = " + asin);

Math.acos()

The Math.acos() method calculates the arc cosine value of a value between 1 and -1. Here is a Java Math.acos() example:

double acos = Math.acos(1.0);
System.out.println("acos = " + acos);

Math.atan()

The Math.atan() method calculates the arc tangens value of a value between 1 and -1. Here is a Java Math.atan() example:

double atan = Math.atan(1.0);
System.out.println("atan = " + atan);

Math.atan2()

I am not exactly sure what Math.atan2() method does mathematically. Here is what the JavaDoc says:

"Returns the angle theta from the conversion of rectangular coordinates (x, y) to polar coordinates (r, theta)".

 

If you need this method, please read the JavaDoc. But now you know at least that it exists.

Math.sinh()

The Math.sinh() method calculates the hyperbolic sine value of a value between 1 and -1. Here is a Java Math.sinh() example:

double sinh = Math.sinh(1.0);
System.out.println("sinh = " + sinh);

Math.cosh()

The Math.cosh() method calculates the hyperbolic cosine value of a value between 1 and -1. Here is a Java Math.cosh() example:

double cosh = Math.cosh(1.0);
System.out.println("cosh = " + cosh);

Math.tanh()

The Math.tanh() method calculates the hyperbolic tangens value of a value between 1 and -1. Here is a Java Math.tanh() example:

double tanh = Math.tanh(1.0);
System.out.println("tanh = " + tanh);

Math.toDegrees()

The Math.toDegrees() method converts an angle in radians to degrees. Here is a Java Math.toDegrees() example:

double degrees = Math.toDegrees(Math.PI);
System.out.println("degrees = " + degrees);

Math.toRadians()

The Math.toRadians() method converts an angle in degrees to radians. Here is a Java Math.toRadians() example:

double radians = Math.toRadians(

 

 

 

 

Java Tokens

·         Last Updated : 17 Feb, 2021

token is the smallest element of a program that is meaningful to the compiler. Tokens can be classified as follows:

1.   Keywords

2.   Identifiers

3.   Constants

4.   Special Symbols

5.   Operators

1.    : Keywords are pre-defined or reserved words in a programming language. Each keyword is meant to perform a specific function in a program. Since keywords are referred names for a compiler, they can’t be used as variable names because by doing so, we are trying to assign a new meaning to the keyword which is not allowed. Java language supports following keywords:

2.        
3.       abstract     assert      boolean      
4.       break        byte        case
5.       catch        char        class        
6.       const        continue    default
7.       do           double      else         
8.       enum         exports     extends
9.       final        finally     float        
10.     for          goto        if
11.     implements   import      instanceof   
12.     int          interface   long
13.     module       native      new          
14.     open         opens       package
15.     private      protected   provides     
16.     public       requires    return
17.     short        static      strictfp     
18.     super        switch      synchronized
19.     this         throw       throws       
20.     to           transient   transitive
21.     try          uses        void         
22.     volatile     while       with  

23.                                 Identifi  ersIdentifiers are used as the general terminology for naming of variables, functions and arrays. These are user-defined names consisting of an arbitrarily long sequence of letters and digits with either a letter or the underscore(_) as a first character. Identifier names must differ in spelling and case from any keywords. You cannot use keywords as identifiers; they are reserved for special use. Once declared, you can use the identifier in later program statements to refer to the associated value. A special kind of identifier, called a statement label, can be used in goto statements.

Examples of valid identifiers :

MyVariable
MYVARIABLE
myvariable
x
i
x1
i1
_myvariable
$myvariable
sum_of_array
geeks123

Examples of invalid identifiers :

My Variable  // contains a space
123geeks   // Begins with a digit
a+c // plus sign is not an alphanumeric character
variable-2 // hyphen is not an alphanumeric character
sum_&_difference // ampersand is not an alphanumeric character

24.                                 Constants/LiteralsConstants are also like normal variables. But, the only difference is, their values can not be modified by the program once they are defined. Constants refer to fixed values. They are also called as literals.

Constants may belong to any of the data type.
Syntax:

final data_type variable_name;

25.                                 Special Symbols: The following special symbols are used in Java having some special meaning and thus, cannot be used for some other purpose.

[] () {}, ; * =

·         Brackets[]: Opening and closing brackets are used as array element reference. These indicate single and multidimensional subscripts.

·         Parentheses(): These special symbols are used to indicate function calls and function parameters.

·         Braces{}: These opening and ending curly braces marks the start and end of a block of code containing more than one executable statement.

·         comma (, ): It is used to separate more than one statements like for separating parameters in function calls.

·         semi colon : It is an operator that essentially invokes something called an initialization list.

·         asterick (*): It is used to create pointer variable.

·         assignment operator: It is used to assign values.

26.                                 OperatorsJava provides many types of operators which can be used according to the need. They are classified based on the functionality they provide. Some of the types are-

1.   Arithmetic Operators

2.   Unary Operators

3.   Assignment Operator

4.   Relational Operators

5.   Logical Operators

6.   Ternary Operator

7.   Bitwise Operators

8.   Shift Operators

9.   instance of operator

10.                     Precedence and Associativity

 

 

 

 

 

 

 

 

 

 

 

Importance Of Java To The Internet Computer Science Essay

Java is a programmer’s language.

Java is cohesive and consistent.

Except for those constraints imposed by the Internet environment Java gives the programmer full control.

Java is to Internet programming where C was to system programming.

Importance of Java to the Internet

Java has had a profound effect on the Internet because it allows objects to move freely in Cyberspace. In a network there are two categories of objects that are transmitted between the Server and the Personal computer.

Passive information

Dynamic active programs

The Dynamic Self-executing programs cause serious problems in the areas of Security and probability. But Java addresses those concerns and by doing so has opened the door to an exciting new form of program called the Applet.

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Java can be used to create two types of programs

Applications: An application is a program that runs on our Computer under the operating system of that computer. It is more or less like one creating using C or C++. Java’s ability to create Applets makes it important.

Applet: An Applet is an application designed to be transmitted over the Internet and executed by a Java compatible web browser. An applet is actually a tiny Java program, dynamically downloaded across the network, just like an image. But the difference is it is an intelligent program, not just a media file. It can react to the user input and dynamically change.

Features of Java Security

Every time you that you download a program you are risking a viral infection. Prior to Java, most users did not download executable programs frequently and most users were worried about the possibility of infecting their systems with a virus. Java answers both these concerns by providing a “firewall” between a network application and your computer. When you use a Java-compatible Web browser, you can safely download Java applets without fear of virus infection.

Portability

For programs to be dynamically downloaded to all the various types of platforms connected to the Internet, some means of generating portable executable code is needed .As you will see, the same mechanism that helps ensure security also helps create portability. Indeed Java’s solution to these two problems is both elegant and efficient.

Java Virtual Machine (JVM)

Beyond the language there is the Java virtual machine. The Java virtual machine is an important element of the Java technology. The virtual machine can be embedded within a web browser or an operating system. Once a piece of Java code is loaded onto a machine, it is verified. As part of the loading process, a class loader is invoked and does byte code verification makes sure that the code that’s has been generated by the compiler will not corrupt the machine that it’s loaded on. Byte code verification takes place at the end of the compilation process to make sure that is all accurate and correct

Java Architecture

Java architecture provides a portable, robust, high performing environment for development. Java provides portability by compiling the byte codes for the Java Virtual Machine, which is then interpreted on each platform by the run-time environment

Compilation of code

When you compile the code, the Java compiler creates machine code (called byte code) for a hypothetical machine called Java Virtual Machine (JVM). The JVM is supposed to execute the byte code. The JVM is created for overcoming the issue of portability. The code is written and compiled for one machine and interpreted on all machines. This machine is called Java Virtual Machine.

Simple

Java was designed to be easy for the Professional programmer to learn and to use effectively. If you are an experienced C++ programmer, learning Java will be even easier. Because Java inherits the C/C++ syntax and many of the objects oriented features of C++. Most of the confusing concepts from C++ are either left out of Java or implemented in a cleaner, more approachable manner

Object-Oriented

Java was not designed to be source-code compatible with any other language. This allowed the Java team the freedom to design with a blank slate. One outcome of this was a clean usable, pragmatic approach to objects. The object model in Java is simple and easy to extend while simple types such as integers are kept as high-performance non-objects.

Robust

The multi-platform environment of the Web places extraordinary demands on a program, because the program must execute reliably in a variety of systems. The ability to create robust programs was given a high priority in the design of Java. Java is strictly typed language; it checks your code at compile time and run time. Java virtually eliminates the problems of memory management and de-allocation, which is completely automatic. In a well-written Java program, all run time errors can -and should -be managed by your program.

SERVLETS

Introduction

The Java web server is JavaSoft’s own web Server. The Java web server is just a part of a larger framework, intended to provide you not just with a web server, but also with tools. To build customized network servers for any Internet or Intranet client/server system. Servlets are to a web server, how applets are to the browser.

About Servlets

Servlets provide a Java-based solution used to address the problems currently associated with doing server-side programming, including inextensible scripting solutions, platform-specific APIs, and incomplete interfaces.

Servlets are objects that conform to a specific interface that can be plugged into a Java-based server. Servlets are to the server-side what applets are to the client-side – object byte codes that can be dynamically loaded off the net. They differ from applets in that they are faceless objects (without graphics or a GUI component). They serve as platform independent, dynamically loadable, pluggable helper byte code objects on the server side that can be used to dynamically extend server-side functionality.

For example, an HTTP Servlets can be used to generate dynamic HTML content. When you use Servlets to do dynamic content you get the following advantages:

They’re faster and cleaner than CGI scripts

They use a standard API (the Servlets API)

They provide all the advantages of Java (run on a variety of servers without needing to be rewritten)

There are many features of Servlets that make them easy and attractive to use.

Easily configured using the GUI-based Admin tool

Can be loaded and invoked from a local disk or remotely across the network.

Can be linked together, or chained, so that one Servlets can call another Servlets, or several Servlets in sequence.

Can be called dynamically from within HTML pages, using server-side include tags.

Are secure – even when downloading across the network, the Servlets security model and Servlets sandbox protect your system from unfriendly behavior.

Advantages of the Servlet API

One of the great advantages of the Servlet API is protocol independence. It assumes nothing about:

The protocol being used to transmit on the net

How it is loaded

The server environment it will be running in

Features of Servlets:

Servlets are persistent. Servlet are loaded only by the web server and can maintain services between requests.

Servlets are fast. Since Servlets only need to be loaded once, they offer much better performance over their CGI counterparts.

Servlets are platform independent.

Servlets are extensible. Java is a robust, object-oriented programming language, which easily can be extended to suit your needs

Invoking Servlets

A Servlet invoker is a Servlet that invokes the “service” method on a named Servlet. If the Servlet is not loaded in the server, then the invoker first loads the Servlet (either from local disk or from the network) and the then invokes the “service” method. Also like applets, local Servlets in the server can be identified by just the class name. In other words, if a Servlet name is not absolute, it is treated as local.

A client can invoke Servlets in the following ways:

The client can ask for a document that is served by the Servlet.

The client (browser) can invoke the Servlet directly using a URL, once it has been mapped using the Servlet Aliases section of the admin GUI.

The Servlet can be invoked through server side include tags.

The Servlet can be invoked by placing it in the Servlets/ directory.

The Servlet can be invoked by using it in a filter chain.

Java Database Connectivity

What Is JDBC?

JDBC is a Java API for executing SQL statements. (As a point of interest, JDBC is a trademarked name and is not an acronym; nevertheless, JDBC is often thought of as standing for Java Database Connectivity. It consists of a set of classes and interfaces written in the Java programming language. JDBC provides a standard API for tool/database developers and makes it possible to write database applications using a pure Java API.

Using JDBC, it is easy to send SQL statements to virtually any relational database. One can write a single program using the JDBC API, and the program will be able to send SQL statements to the appropriate database. The combinations of Java and JDBC lets a programmer write it once and run it anywhere.

What Does JDBC Do?

Simply put, JDBC makes it possible to do three things:

Establish a connection with a database

Send SQL statements

Process the results.

JDBC versus ODBC and other APIs

At this point, Microsoft’s ODBC (Open Database Connectivity) API is that probably the most widely used programming interface for accessing relational databases. It offers the ability to connect to almost all databases on almost all platforms.

So why not just use ODBC from Java? The answer is that you can use ODBC from Java, but this is best done with the help of JDBC in the form of the JDBC-ODBC Bridge, which we will cover shortly. The question now becomes “Why do you need JDBC?” There are several answers to this question:

ODBC is not appropriate for direct use from Java because it uses a C interface. Calls from Java to native C code have a number of drawbacks in the security, implementation, robustness, and automatic portability of applications.

A literal translation of the ODBC C API into a Java API would not be desirable. For example, Java has no pointers, and ODBC makes copious use of them, including the notoriously error-prone generic pointer “void *”. You can think of JDBC as ODBC translated into an object-oriented interface that is natural for Java programmers.

ODBC is hard to learn. It mixes simple and advanced features together, and it has complex options even for simple queries. JDBC, on the other hand, was designed to keep simple things simple while allowing more advanced capabilities where required.

A Java API like JDBC is needed in order to enable a “pure Java” solution. When ODBC is used, the ODBC driver manager and drivers must be manually installed on every client machine. When the JDBC driver is written completely in Java, however, JDBC code is automatically installable, portable, and secure on all Java platforms from network computers to mainframes.

Two-tier and three-tier Models

The JDBC API supports both two-tier and three-tier models for database access.

In the two-tier model, a Java applet or application talks directly to the database. This requires a JDBC driver that can communicate with the particular database management system being accessed. A user’s SQL statements are delivered to the database, and the results of those statements are sent back to the user. The database may be located on another machine to which the user is connected via a network. This is referred to as a client/server configuration, with the user’s machine as the client, and the machine housing the database as the server. The network can be an Intranet, which, for example, connects employees within a corporation, or it can be the Internet.

JAVA

Application

JDBC

DBMS

Client machine

DBMS-proprietary protocol

Database server

Java applet or

Html browser

Application

Server (Java)

JDBC

DBMS

Client machine (GUI)

HTTP, RMI, or CORBA calls

Server machine (business Logic)

DBMS-proprietary protocol

Database server

In the three-tier model, commands are sent to a “middle tier” of services, which then send SQL statements to the database. The database processes the SQL statements and sends the results back to the middle tier, which then sends them to the user. MIS directors find the three-tier model very attractive because the middle tier makes it possible to maintain control over access and the kinds of updates that can be made to corporate data. Another advantage is that when there is a middle tier, the user can employ an easy-to-use higher-level API which is translated by the middle tier into the appropriate low-level calls. Finally, in many cases the three-tier architecture can provide performance advantages.

Until now the middle tier has typically been written in languages such as C or C++, which offer fast performance. However, with the introduction of optimizing compilers that translate Java byte code into efficient machine-specific code, it is becoming practical to implement the middle tier in Java. This is a big plus, making it possible to take advantage of Java’s robustness, multithreading, and security features. JDBC is important to allow database access from a Java middle tier.

 Java if-else Statement

The Java if-else statement also tests the condition. It executes the if block if condition is true otherwise else block is executed. ,


Syntax:

  1. if(condition){  
  2. //code if condition is true  
  3. }else{  
  4. //code if condition is false  
  5. }  
if-else statement in java

Example:

  1. //A Java Program to demonstrate the use of if-else statement.  
  2. //It is a program of odd and even number.  
  3. public class IfElseExample {  
  4. public static void main(String[] args) {  
  5.     //defining a variable  
  6.     int number=13;  
  7.     //Check if the number is divisible by 2 or not  
  8.     if(number%2==0){  
  9.         System.out.println("even number");  
  10.     }else{  
  11.         System.out.println("odd number");  
  12.     }  
  13. }  
  14. }  
Test it Now

Output:

odd number

Leap Year Example:

A year is leap, if it is divisible by 4 and 400. But, not by 100.

  1. public class LeapYearExample {    
  2. public static void main(String[] args) {    
  3.     int year=2020;    
  4.     if(((year % 4 ==0) && (year % 100 !=0)) || (year % 400==0)){  
  5.         System.out.println("LEAP YEAR");  
  6.     }  
  7.     else{  
  8.         System.out.println("COMMON YEAR");  
  9.     }  
  10. }    
  11. }    

Output:

LEAP YEAR

Using Ternary Operator

We can also use ternary operator (? :) to perform the task of if...else statement. It is a shorthand way to check the condition. If the condition is true, the result of ? is returned. But, if the condition is false, the result of : is returned.

Example:

  1. public class IfElseTernaryExample {    
  2. public static void main(String[] args) {    
  3.     int number=13;    
  4.     //Using ternary operator  
  5.     String output=(number%2==0)?"even number":"odd number";    
  6.     System.out.println(output);  
  7. }    
  8. }    

Output:

odd number

;

Java Nested if statement

The nested if statement represents the if block within another if block. Here, the inner if block condition executes only when outer if block condition is true.

Syntax:

  1. if(condition){    
  2.      //code to be executed    
  3.           if(condition){  
  4.              //code to be executed    
  5.     }    
  6. }  
Java Nested If Statement

Example:

  1. //Java Program to demonstrate the use of Nested If Statement.  
  2. public class JavaNestedIfExample {    
  3. public static void main(String[] args) {    
  4.     //Creating two variables for age and weight  
  5.     int age=20;  
  6.     int weight=80;    
  7.     //applying condition on age and weight  
  8.     if(age>=18){    
  9.         if(weight>50){  
  10.             System.out.println("You are eligible to donate blood");  
  11.         }    
  12.     }    
  13. }}  
Test it Now

Output:

You are eligible to donate blood

Example 2:

  1. //Java Program to demonstrate the use of Nested If Statement.    
  2. public class JavaNestedIfExample2 {      
  3. public static void main(String[] args) {      
  4.     //Creating two variables for age and weight    
  5.     int age=25;    
  6.     int weight=48;      
  7.     //applying condition on age and weight    
  8.     if(age>=18){      
  9.         if(weight>50){    
  10.             System.out.println("You are eligible to donate blood");    
  11.         } else{  
  12.             System.out.println("You are not eligible to donate blood");    
  13.         }  
  14.     } else{  
  15.       System.out.println("Age must be greater than 18");  
  16.     }  
  17. }  }  
Test it Now xvxgngn






Jump Statements in Java Example

In JavaJump statements are used to unconditionally transfer program control from one point to elsewhere in the program. Jump statements are primarily used to interrupt loop or switch-case instantly. Java supports three jump statements: break, continue, and return.

We’ll be covering the following topics in this tutorial:

THE break Statement

The break construct is used to break out of the middle of loops: for, do, or while loop. When a break statement is encountered, execution of the current loops immediately stops and resumes at the first statement following the current loop. That is, we can force immediate termination of a loop, bypassing any remaining code in the body of the loop.It is mostly used to exit early from the loop by skipping the remaining statements of loop or switch control structures. It is simply written as
break;

• We can have more than one break statement in a loop.
• The break command terminates only the current loop and not any enclosing loops.

class BreakStatement {
public static void main(String args[]){
        System.out.println(“Show importance of break statement”);
            for(int i =1; i<=10; i++){
System.out.println(“i = “+i);
                if(i==5){
                    System.out.println(\nBye”);
break;
               }
           }
     }
}

Output: Show importance of break statement 1 2 3 4 5
i = 1
i = 2
i = 3
i = 4
i = 5
Output:
Bye
Explaination: In this program, the for loop executed starting from i = 1 to 10 in steps of 1. Now when the condition (i==5) in the body of the loop is satisfied, the break statement causes the control to move out of for loop.

Program to input indefinite numbers and then calculate the sum of only the positive numbers. The program terminates when negative number is input?

//program to show sum of indefinite numbers
import java.util.scanner;//program user scanner class
public class SumIndefinite {
      public static void main(String[] args){
int num, sum =0;
//Create Scanner object to obtain input from keyboard
           Scanner input =newScanner(system.in);
system.out.print(“Enter numbers(negative number to quit) —>”);
while(true){
num = input.nextInt();//Read number
              if(num <0)
                 break;
sum += num;
          }
system.out.println(“Sum is —–>”+sum);
      }
}

Output: Enter numbers(negative number to quit) —> 50 21 33 17 -1
Sum is —>121

Explanation: This program computes the sum of positive numbers input by the user. When a negative number is an input, the condition (num < 0) become true and break statement executed which leads to the termination of the while loop and the next statement following the loop executed which displays the sum of positive numbers. The condition of the while loop always remains true as we have specified a non-zero value 1 which makes it run infinitely. The only way to exit this loop is to use a break statement.

In the nested loops, if the break statement occurs in the inner loop then the control is transferred only out of the inner loop, and it has nothing to do with the rest of the surrounding looping statements. However, in some cases, we need to jump not only out of the inner loop but also from the outer loop(s). In such a case, Java provides another form of break statement known as a labeled break statement. It allows you to specify from which loop you want to break. The labeled break statement enables you to jump immediately to the statement following the end of any enclosing statement block or loop that is identified by the label in the labeled break statement regardless of how many levels of nested blocks are there.

Before you use a labeled break statement, one should label the statement block or loop you want to exit from. To label a block or loop, you put a label (i.e.label name) followed by a colon at the start of it. Once you have labeled a block or loop, you can use this label along with the break statement. The general form of the labeled break statement is
break label;
On execution, it causes to exit out of the labeled block or loop and resume with the next statement after the labeled break or loop.

Using break as a form of Goto

The break statement can also be used to act as another form of the goto statement. Java does not have a goto statement, as it leads to unstructured programming which is less readable. To come out of a deeply nested set of loops, we can use the labeled break statement. We can also use it to break out of one or more blocks of code. We can also specify precisely the location from where execution should resume because this form of break works with a label as shown :
break label;
the label is the name of a label that identifies a block of code. When this form of break executes, control transferred out of the named block of code. The labeled block of code must enclose the break statement, but it does not need to be the immediately enclosing block. However, we cannot use a break to transfer control to a block of code that does not enclose the break statement.
To name a block, put a label at the start of it. A label is any valid Java identifier followed by a colon. Once we have labeled a block, we can then use this label as the target of a break statement. Doing so causes execution to resume at the end of the labeled block.

THE continue STATEMENT

Like the break statement, the continue statement also skips the remaining statements of the body of the loop where it is defined but instead of terminating the loop, the control is transferred to the beginning of the loop for next iteration. The loop continues until the test condition of the loop becomes false.
When used in the while and do-while loops, the continue statement causes the test condition to be evaluated immediately after it. But in case of for loop, the increment/decrement expression evaluates immediately after the continue statement and then the test condition is evaluated.
It is simply written as
continue;

/* Print Number from 1 to 10 Except 5 */
class NumberExcept {
      public static void main(String args[] ) {
int i;
            for(i=1;i<=10;i++) {
if(i==5) continue;
                     System.out.print(+” “);
            }
}
}

Above program will display the value of variable i from 1 to 4. When the value of variable i becomes 5, continue statement will skip the body of the loop following continue statement i.e. it skips System.out.println(i) statement and again executes the loop with the next iteration (value) i.e .. 6.

THE Return Statement

This statement is mainly used in methods in order to terminate a method in between and return back to the caller method. It is an optional statement. That is, even if a method doesn’t include a return statement, control returns back to the caller method after execution of the method. Return statement mayor may not return parameters to the caller method.









Palindrome Program in Java

Palindrome number in java: A palindrome number is a number that is same after reverse. For example 545, 151, 34543, 343, 171, 48984 are the palindrome numbers. It can also be a string like LOL, MADAM etc.

Palindrome number algorithm

  • Get the number to check for palindrome
  • Hold the number in temporary variable
  • Reverse the number
  • Compare the temporary number with reversed number
  • If both numbers are same, print "palindrome number"
  • Else print "not palindrome number"

Let's see the palindrome program in java. In this java program, we will get a number variable and check whether number is palindrome or not.

  1. class PalindromeExample{  
  2.  public static void main(String args[]){  
  3.   int r,sum=0,temp;    
  4.   int n=454;//It is the number variable to be checked for palindrome  
  5.   
  6.   temp=n;    
  7.   while(n>0){    
  8.    r=n%10;  //getting remainder  
  9.    sum=(sum*10)+r;    
  10.    n=n/10;    
  11.   }    
  12.   if(temp==sum)    
  13.    System.out.println("palindrome number ");    
  14.   else    
  15.    System.out.println("not palindrome");    
  16. }  
  17. }  

Output:

palindrome  number

Palindrome Program in Java (Another way)

You can also use a method where number or string is not predefined. Here, user has to put the number or string as input to check if the number/string is palindrome.

  1. import java.util.*;   
  2. class PalindromeExample2  
  3. {  
  4.    public static void main(String args[])  
  5.    {  
  6.       String original, reverse = ""// Objects of String class  
  7.       Scanner in = new Scanner(System.in);   
  8.       System.out.println("Enter a string/number to check if it is a palindrome");  
  9.       original = in.nextLine();   
  10.       int length = original.length();   
  11.       for ( int i = length - 1; i >= 0; i-- )  
  12.          reverse = reverse + original.charAt(i);  
  13.       if (original.equals(reverse))  
  14.          System.out.println("Entered string/number is a palindrome.");  
  15.       else  
  16.          System.out.println("Entered string/number isn't a palindrome.");   
  17.    }  
  18. }  

Output:

Use image PalindromeExample


Perfect Number

In mathematics, a perfect number is a positive integer that is equal to the sum of its positive divisors, excluding the number itself.

For example, 6 is a positive number that is completely divisible by 1, 2, and 3. We know that the number is also divisible by itself but we will include it in the addition of divisors. When we add these divisors (1 + 2 + 3 = 6), it produces 6, which is equal to the number that we have considered. So, we can say that 6 is a perfect number.

There are two ways to find the perfect number:

  • Using for Loop
  • Using while Loop

Using for Loop

Write a C program that accepts an input from the user and checks the given number is a perfect or not.

  1. /*C program to check whether the given number is the Perfect number*/  
  2. #include<stdio.h>  
  3. #include<conio.h>  
  4. void main()  
  5. {  
  6. // declare and initialize the variables  
  7. int num, rem, sum = 0, i;  
  8. // take an input from the user.  
  9. printf("Enter a number\n");  
  10. scanf("%d", &num);      
  11. // find all divisors and add them  
  12. for(i = 1; i < num; i++)  
  13.                      {  
  14.                               rem = num % i;  
  15.                              if (rem == 0)  
  16.                                         {  
  17.                                                sum = sum + i;  
  18.                                          }  
  19.                         }  
  20. if (sum == num)  
  21.                       printf(" %d is a Perfect Number");  
  22.            else  
  23.                       printf("\n %d is not a Perfect Number");  
  24. getch();  
  25. }  

Output

Perfect Number Program in C

In the above output, the loop condition is validated at each iteration and counter i is incremented by 1. Inside the loop, various operations are performed such as:


Step 1: i = 1, rem = num % i, => 28 % 1 = 0. Here rem = 0.

Step 2: rem == 0, condition true.

Step 3: sum = 0 + i, sum = 0 + 1 => 1

// i is incremented by 1

Step 4: i = 2, rem = num % i, => 28 % 2 = 0. Here rem != 0, Condition is true;

Sum = 1 + i => 1 +2 = 3

Step 5: i = 3, rem = num % i, => 28 % 3 = 1. Here rem = 0, Condition is false;

Step 6: i = 4, rem = num % i, => 28 % 4 = 0. Here rem == 0, Condition is true;

Sum = 1 + i => 3 + 4 = 7

Similarly, check all condition;

Step 7: Sum == num, 28 == 28, Print the message "Entered number is a Perfect Number"

Using while Loop

Example 2: Let's create a C Program to find the perfect number using a while loop.

  1. /*Create a C Program to find the perfect number using while loop*/  
  2. #include<stdio.h>  
  3. #include<conio.h>  
  4. void main()  
  5. {  
  6. int i = 1, num, Sum = 0;  
  7. printf(" Enter any number to check Perfect Number \n");  
  8. scanf("%d", &num);  
  9.   
  10. while(i < num )  
  11.                      {  
  12.                                if(num % i == 0)  
  13.                                Sum = Sum + i;  
  14.                                i++;  
  15.                      }  
  16.            if(Sum == num)  
  17.                   printf("\n %d is Perfect Number", num);  
  18.            else  
  19.            printf("\n %d is not a Perfect Number", num);  
  20. getch();  
  21. }   

Output

Perfect Number Program in C

Example 3: Find the perfect number between two numbers through a C program.


Armstrong number in C

Armstrong number
Armstrong number C program to check whether a number is an Armstrong number or not, it's a number that is equal to the sum of digits raise to the power total number of digits in the number. Some Armstrong numbers are: 0, 1, 2, 3, 153, 370, 407, 1634, 8208, etc. Read more about Armstrong numbers. We will consider base ten numbers in our program. The algorithm to do this is: First, we calculate the number of digits in our program and then compute the sum of individual digits raise to the power number of digits. If this sum equals the input number, then the number is an Armstrong number otherwise not. C program to print Armstrong numbers

Examples:
7 = 7^1
371 = 3^3 + 7^3 + 1^3 (27 + 343 +1)
8208 = 8^4 + 2^4 +0^4 + 8^4 (4096 + 16 + 0 + 4096).
1741725 = 1^7 + 7^7 + 4^7 + 1^7 + 7^7 + 2^7 +5^7 (1 + 823543 + 16384 + 1 + 823543 +128 + 78125)

Armstrong number program in C

#include <stdio.h>

int power(int, int);

int main()
{
  int n, sum = 0, t, remainder, digits = 0;

  printf("Input an integer\n");
  scanf("%d", &n);

  t = n;
  // Count number of digits
  while (!= 0) {
    digits++;
    t = t/10;
  }

  t = n;

  while (!= 0) {
    remainder = t%10;
    sum = sum + power(remainder, digits);
    t = t/10;
  }

  if (== sum)
    printf("%d is an Armstrong number.\n", n);
  else
    printf("%d isn't an Armstrong number.\n", n);

  return 0;
}

int power(int n, int r) {
  int c, p = 1;

  for (= 1; c <= r; c++)
    p = p*n;

  return p;
}

Output of program:
Check Armstrong number C program output

Download Check Armstrong number program.

C program to check Armstrong number using function

We will use long long data type in our program so that we can check numbers up to 2^64-1.

#include <stdio.h>
#define L long long

int check_armstrong(L);
L power(int, int);

int main () {
  L n;

  printf("Input a number\n");
  scanf("%lld", &n);

  if (check_armstrong(n) == 1)
    printf("%lld is an armstrong number.\n", n);
  else
    printf("%lld isn't an armstrong number.\n", n);

  return 0;
}

int check_armstrong(L n) {
  L sum = 0, t;
  int remainder, digits = 0;

  t = n;

  while (!= 0) {
    digits++;
    t = t/10;
  }

  t = n;

  while (!= 0) {
    remainder = t%10;
    sum = sum + power(remainder, digits);
    t = t/10;
  }

  if (== sum)
    return 1;
  else
    return 0;
}

L power(int n, int r) {
  int c;
  L p = 1;

  for (= 1; c <= r; c++)
    p = p*n;

  return p;
}

An output of the program:

Input a number
35641594208964132
35641594208964132 is an Armstrong number.

  1. #include<stdio.h>  
  2. #include<conio.h>  
  3. void main()  
  4. {  
  5. int num, Sum = 0, i, Max, Min;  
  6. // Take two number from the user: min and max  
  7. printf("Enter the minimum and the maximum value\n");  
  8. scanf("%d %d", &Min, &Max);  
  9.   
  10. printf("\n Perfect Number between %d and %d are\n ", Min, Max);  
  11. for(num = Min; num <= Max; num++)  
  12.                      {  
  13.                              for(i = 1, Sum = 0; i < num; i++)  
  14.                                      {  
  15.                                             if(num %i == 0)  
  16.                                             Sum = Sum + i;  
  17.                                       }  
  18.                               if(Sum == num)  
  19.                              printf("%d \t", num);  
  20.                       }  
  21.   getch();  
  22. }  

Output

Perfect Number Program in C





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